00ScorpioSpear summary
Spear Scorpio (ScorpioSpear by Takara Tomy) is a 39.6 g UX Blade, released in Japan on April 26, 2025.
ScorpioSpear is a Blade with too many obstacles to shine the way you’d expect. It has moments where it feels like an unstoppable wall, but its mechanism, height, and plastic interference make its performance unreliable. In competitive play, that lack of consistency explains why it got overshadowed by safer picks like HoverWyvern or SharkScale in attack, by WizardRod or Blast with Wheel in defense, or even by PhoenixWing in counterattack setups. Still, when used as a dragging wall—and if you’re lucky enough that it doesn’t desync mid-fight—it can become genuinely hard to beat. Just like a scorpion, it’s dangerous, but only if it manages to land its venom. Personally, what annoys me the most about this Bey is having to switch it to Defense mode before putting it on the launcher, because sometimes even the slightest Bit movement makes the internal fins get in the way and it keeps falling off the launcher.
01Mythology
Based on a scorpion, a venomous arachnid, with some species considered among the most lethal animals on the planet. Interestingly, its exoskeleton contains chemicals that protect it from parasites, making it glow under ultraviolet light.
02Description
ScorpioSpear is divided into three metal segments spaced far apart, creating an almost triangular silhouette from the front, and a dome-like profile from the side. Laterally, each segment forms a pronounced arc, smoothing the upper side while creating a strong hook on the underside. Underneath, it features a rotating plastic layer, also split into three sections, which can be set in two modes: Defense, when the plastic sits between the gaps, and Attack, when it aligns with the metal segments. This mechanism makes it much taller than average Blades, closer to CX height. It has outstanding weight for the UX line, one of the heaviest so far. Before placing it on the launcher, you must make sure it’s in Defense mode, because in Attack mode the internal fins can block the lock.
03Performance
ScorpioSpear is a Blade that’s pretty complex and straight-up contradictory in its traits. On paper, its triangular shape and heavy weight should make it crazy strong in attack; the issue is that its design adds too many conditions for that to happen. Several of those—like opponent shape or mode switching—are out of your control, making consistency super hard to achieve. The main contradiction sits in its layout: the upper section is the smoothest part, while its strong hooks are underneath, exactly where the red plastic gets in the way and prevents clean contact. If you try to raise it to expose those aggressive points, it becomes even more unstable. Wobble increases, the high center of gravity makes it easy to knock out, and since its shape isn’t meant for crushing, its attack actually loses effectiveness instead of gaining it. On top of that, the contact point depends heavily on opponent width and height. Wide Blades will end up hitting the plastic more often, while only slimmer ones have a real chance of getting caught between the claws. This makes its offensive output swing wildly depending on the matchup. The mode system also works against it. You can’t launch it in Attack mode from the start, so even if your combo is built for aggression, you need it to switch modes first before the metal really matters. That adds another variable you can’t control. And even after it switches, part of the plastic stays exposed, so clean metal hits aren’t guaranteed. Its wide, low-aero shape also means it loses speed fast once it starts moving. It needs way more launch power to get going, and even then, its aggressive window is short, making early, precise hits even more critical. Defensively, things aren’t much easier. The high center of gravity makes it easy to lift, push, and knock out, even with all that weight. You can lower it to compensate, but then the plastic becomes pointless since it sits fully underneath. At the same time, the Ratchet is very exposed and, combined with its tendency to over-tilt, it scrapes the floor easily and bleeds stamina. This heavily limits Ratchet choices, ruling out options like 7 that are usually used for stability but scrape too much here. To make it worse, even though it can show above-average stamina when well-balanced, in real battles the red plastic is constantly moving due to impacts or when it hits the rail. That movement creates internal energy loss and can completely throw it off balance, seriously hurting spin time. Because of that, if you plan to run it as pure defense, that mode switch is always lurking and can backfire. No matter how well it absorbs hits, its stamina is never a sure thing, especially against more stable Blades like SharkScale. Despite all this, ScorpioSpear can shine if you accept its nature and adjust your approach. On high-grip tips with a slight initial drive, like Ball, you can launch at full power without losing control, hold center, and act like a wall. That small extra push helps it resist pressure and send it back harder. Ironically, it also works by going to the opposite extreme. With thin tips like Wedge or Orb, launched at full power, it can take advantage of how easy it is to move: after taking a hit, it bounces and comes back with strong push. In one case it uses ground support to resist, and in the other it uses rebound to return the blow. In attack, it’s usable, but only if you stop thinking about the hooks as the main focus. It’s better to treat it as a whole, a moving wall where it doesn’t matter which part hits, as long as its heavy weight is used to drag opponents toward the exits. For this, it needs flat tips that allow strong, controlled launches, since its short movement window demands precision right from the start. That said, it’s still a Blade with limited adaptability and extreme dependence on opponent shape and height. For example, in mobile attack it struggles hard to push WizardRod; however, in a stationary combo, Rod can get caught between its hooks and, with repeated hits, Scorpio can drain its stamina quite effectively, acting as a solid counter in that scenario. This doesn’t happen against rounder Blades like Clock. In short, ScorpioSpear has real strengths like its weight and triangular shape, but also too many factors—the mode switch, high center of gravity, and poor aerodynamics—that make it powerful yet dangerously inconsistent.
04Ways to use it
in mid-low combos and tips that allow full-power launches without losing control. It demands more power than most attackers to perform.
on small tips like Wedge or Orb to rebound and reflect hits, using its weight as the main pushing force.
on high-traction tips like Ball to absorb impacts and push consistently, with light movement that avoids going passive.
05Base combo

It doesn’t help it. The height makes it easy to lift, Zap turns it erratic, the Ratchet 0 scrapes and stays exposed, and it ends up hitting more with plastic than metal. It fails to defend or attack the way it should.
06Combos
Most functional attack setup: 6 lowers scrape risk and Low Rush drops the height enough to favor metal contact without pushing KO risk too high.
Counter-defense: very effective against aggressive Beys that crash into it. Against strong stationary types it can fall short, but in mobile matchups it’s solid.
Tank: strong ground support, an option for initial drive, and the ability to adjust tilt depending on the opponent. This is its most stable and reliable playstyle.
Why does it work this way?
Blader's Path explains it step by step: Bey physics, how to build combos and how to test them.
See the book07Where to get it
Show products 2
Takara Tomy 1
- UX-14 ScorpioSpear 0-70Z
Hasbro 1
- G2758 Spear Scorpio and Tail Viper Dual Pack · Spear Scorpio 0-70Z











