Open in the app
ClockMirage — 3/4ClockMirage — FrontalClockMirage — LateralClockMirage — Inferior

4 photos · swipe to see more

UX-16UX

ClockMirage

HasbroMirage Clock
BladerEight Cross
Weight
37.7 g
Release
Oct 11, 2025
Code
UX-16
Line
Unique Line
UX

00ClockMirage summary

Mirage Clock (ClockMirage by Takara Tomy) is a 37.7 g UX Blade, released in Japan on October 11, 2025.

ClockMirage sparked strong nostalgia among Metal Fight fans by perfectly capturing the essence of Horologium and Byxis, but it also raised fear of repeating a broken metagame like that era. Its initial nerfs kept it balanced, and for a while it felt more like an experimental piece than a real threat. However, the arrival of 7-55 completely changed the picture, brilliantly compensating for its designed weaknesses and finding a solid balance between its strengths and its flaw. It’s almost like a Final Boss with one very specific weak point you must target directly. It’s still early to see how the meta will evolve with the newly released 7-55 and future parts, but based on our testing so far, it already proves itself as a reliable and consistent Blade with the potential to become a serious threat.

01Mythology

It’s based on two constellations: Horologium (clock, in Latin) and Pyxis (compass), both discovered by Nicolas Louis. It’s also a clear homage to Twisted Tempo and Flame Byxis from the Metal Fight era.

02Description

ClockMirage is the widest and thinnest Blade released so far. Its shape is perfectly circular, with a texture of 60 subtle divisions representing the seconds on a clock, while the upper plastic marks the 12 hours. Being UX, the metal is distributed outward, leaving the center mostly plastic. This sends its heavy weight of almost 38 grams straight to the perimeter. It’s the only Blade whose Ratchet slot is reduced, allowing exclusively “O”-type Ratchets, which also stick out in a cone shape, making it unusually tall, even taller than a CX.

03Performance

ClockMirage’s intention is clear: to be the best stamina Blade in the system—and it delivers with no delays. Its combination of massive diameter, thin profile, and fully peripheral weight gives it the best spin time in all of Beyblade X, even surpassing WizardRod. As a second bonus, it’s a Bey that refuses to be equalized by left-spin, especially CobaltDragoon, directly challenging two of the most dominant Beys in the current metagame. So, to prevent it from becoming completely broken, two very obvious structural weaknesses were built into it. The first is its exaggerated height caused by the lower protrusion. While its huge diameter prevents constant wobble and lets it recover posture easily, this height leaves the entire underside exposed, even when using low Ratchets. This allows many Blades, especially thin ones or those with tilt, to lift and destabilize it from below or hit the Ratchet directly. The second weakness is that it can only use “O”-type Ratchets, which have lower locking strength and are naturally more prone to bursting. This makes burst risk its biggest danger. Another drawback is that due to its massive rotational inertia, if it gets pushed hard and hits the rail, it tends to lose control, triggering multiple Xtreme Dashes that drain energy fast and can even cause self KOs. And oddly enough, because of its perfectly round and wide shape, it fits perfectly into stadium pockets, making it very hard for it to climb back out. During its first months, its competitive viability was heavily questioned. With the parts available at the time, it mainly stood out only against Dragoon and Rod, while its burst risk was extremely high. With aggressive Beys like AeroPegasus, HoverWyvern, and SharkScale dominating, using ClockMirage felt more risky than rewarding. Part of the issue was limited Ratchet options: M-85, 3-85, 9-65, and 4-55. As for Bits, it’s almost forced to use lower-than-standard options, because even at height 55 it’s still tall. That left it with LF, UF, LR, TP, TK, LO, and UN. Its best option became 4-55LO/UN, but the shape of 4 is very scrape-prone and has aggressive hooks, keeping burst risk high. As a result, it still failed to earn player trust. That changed dramatically with the arrival of 7-55, a Ratchet that compensates for almost all its weaknesses. With a rounded underside and closer segments that reduce recoil, it offers much better burst resistance. Being wider and heavier than 4-55, it also stabilizes the high center of gravity, massively reducing loss of control and even improving spin time. So 7-55 paired with low Bits finally cemented ClockMirage’s place in competitive play, boosting its consistency to the point where even aggressive Beys like SharkScale won’t deal with it easily anymore. It’s also worth noting that its outer wall isn’t perfectly vertical; it has a slight inward slope. This small detail makes it harder to push in direct hits, as it redirects impact force. Combined with the added stability of 7-55, it becomes even harder to move. At the same time, this is exactly why, despite being so wide and heavy, it’s not viable as an aggressive Bey. It lacks the pushing shape that Rod has with its hooks. So in short, it’s not a Bey meant to counterattack, attack, or rebound. Its goal is simple: outspin the opponent. It shines through stamina, anti-equalization, and now also as a strong defensive tank. Its biggest downside remains that it wins point by point, and its ever-present burst risk can cost multiple points in a single battle. Even so, with 7-55, its reliability is getting dangerously close to WizardRod’s… The most effective way to deal with it is still aggressive pushing to knock it off balance, or destabilizing it from below and keeping it tilted with constant hits to force its diameter to scrape the floor and expose the Ratchet. Low, thin, and sharp Blades have the best odds against it.

04Ways to use it

Shield Defense

Lower it as much as possible on stationary tips and tilt at the start to reflect hits, then stand upright and survive through stamina.

Pure Stamina

Against other stationary Beys, launch it upright at full power on round tips to beat them by spin time.

Evasive Defense

On semi-aggressive tips with moderate movement, hide it on the rail to dodge early attacks, then smoothly cruise around the stadium.

05Base combo

ClockMirage 9-65B

Even though 9 is usually excellent, here it sits too tall and bursts easily. Still, this combo clearly showcases its insane spin time and fully exposes both its strengths and weaknesses.

06Combos

1
ClockMirage 7-55E

Evasive defense combo. Elevate lets it dodge with style while keeping strong stamina and dominating left-spin equalization.

2
ClockMirage 7-55UN / LO

Pure defense. Tilted, it reflects hits effectively; upright, it excels in stamina. Use Low Orb if you want maximum spin time, or Under Needle if you want to push defense to the limit.

Why does it work this way? Blader's Path explains it step by step: Bey physics, how to build combos and how to test them. See the book

07Where to get it

Show products 4

Takara Tomy 3

  • UX-16 Random Booster ClockMirage Select · ClockMirage 9-65B #01
  • UX-16 Random Booster ClockMirage Select · ClockMirage 9-65B #02
  • UX-16 Random Booster ClockMirage Select · ClockMirage 9-65B #03

Hasbro 1

  • G2737 Mirage Clock 9-65B

Other parts