00Trans Kick summary
Trans Kick is a 2.3 g balance Bit.
In short, Trans Kick elevates the unpredictable nature of Kick to a new level. It is less competitive due to its inconsistency, but perfect for those who enjoy controlled chaos and battles full of surprises!
01Description
A wide tube Bit, a variant of Kick that preserves the same base shape: a flat ring that expands into a hexagonal circumference. However, both the ring and the width of the hexagon are smaller, and it features an oval-shaped top part, from whose ends two arrows rise that allow adjusting the Bey's height depending on how you arrange them with the Ratchet.
- > High Mode: The arrows are placed over the plastic of the Ratchet, elevating the Bit 1 mm above Point.
- > Low Mode: The arrows are positioned on the sides of the Ratchet, leaving it 1 mm lower than the standard version.
During the battle, if it starts in High mode, the Bit can automatically change to Low mode after executing an Xtreme Dash or receiving strong impacts.
02General properties
In essence, its behavior is similar to Kick's: the hexagonal shape kicks against the ground and the rails to generate surprise pushes, while the flat ring offers a semi-aggressive movement with good traction thanks to the edges. However, having a slightly smaller diameter, it has a lower speed than the original Kick.
Its big differentiator is the height adjustment. In High mode, the Bit allows you to take more advantage of the lower part of the Blade, and during the battle it can drop to Low mode, then using the upper part. This change amplifies the momentum and the erratic movement, which can increase energy consumption but also generate unpredictable and powerful accelerations. The upper oval shape contributes to this instability, causing savage bounces but also increasing the risk of bursting if it gets stuck.
In Low mode, the Bit maintains a more consistent and controlled behavior, with better stability thanks to its lower height. This makes it useful for combos that seek compact and controlled impacts, mainly taking advantage of the bounces with the walls without losing energy unnecessarily.
It remains ideal for heavy weight Beys and aggressive Blades that can hit with their entire body, since every contact will be significant. It tends to shorten battles due to the damage it inflicts and the energy it consumes, so it works best with fast offensive strategies instead of prolonged battles.
Why does it work this way?
Blader's Path explains it step by step: Bey physics, how to build combos and how to test them.
See the book03Where to get it
Show products 2
Takara Tomy 2
- CX-09 SolEclipse D5-70TK
- CX-00 KidHunt K4-70TK






