00GhostCircle summary
Circle Ghost (GhostCircle by Takara Tomy) is a 26.6 g UX Blade, released in Japan on December 28, 2024.
GhostCircle is a very peculiar Blade. It’s not a scary ghost, but a small, playful one that exists to annoy, dodge, and survive. In casual battles it can frustrate even top-tier meta Beys, but in tournaments it’s not a reliable pick.
Stationary Beys beat it easily, and against aggressive Beys it turns into a gamble. The fun part is watching it tilt opponents in casual play—it’s not trying to scare anyone, just laughing while playing a game of “catch me if you can.”
01Mythology
It’s based on a ghost, or yūrei in Japanese, which are often depicted without feet. This comes from the belief that spirits aren’t fully anchored to the physical world, so they float slightly above the ground.
02Description
GhostCircle is the lightest and smallest-diameter Blade in the system so far. Its shape is basically a near-perfect circle, with only minimal ripples along the outer edge. Being part of the UX line, it concentrates most of its weight on the outer edges, helping it achieve solid stamina despite its size.
From the side, the metal is almost entirely concentrated on the upper area, while underneath it has very subtle ripples sitting close to the plastic that don’t act as real contact points. Because of this, its surface is extremely smooth and, due to its compact size, it leaves the Ratchet completely exposed.
03Performance
GhostCircle’s intention is super clear: be small, agile, and hard to hit, like a mischievous ghost you just can’t grab—and it pulls this off amazingly.
Its ultra-light weight makes even the smallest contact push it around easily, breaking attack patterns and making it hard for opponents to chain hits. Its tiny diameter makes it especially tricky to tag while moving, standing out as a pure evasive defense Blade.
On top of that, it keeps good spin time thanks to its almost nonexistent recoil.
Another huge point is that, being so light and round, it barely pushes left-spin opponents, stopping them from equalizing energy effectively. Even on Bits without strong LAD, it can outspin them if launched with enough power.
Because of this, it can be a real headache for aggressive and left-spin Beys in competitive play. That said, it wins point by point. One clean, well-placed hit can easily cost it two or three points, making it tough to win a full match beyond individual battles.
And its weaknesses are pretty obvious… Being so light, it loses control easily, can get launched out with any contact or when riding the rail, and its high center of gravity makes it even more prone to knockouts. On top of that, with the Ratchet fully exposed, its burst risk is noticeable. And while its spin time is good, it has no chance against true stamina specialists.
You can somewhat compensate for its KO weakness by using Ratchets that bounce in the pockets and send it back into the stadium. To reduce burst risk, lower heights help a lot by reducing exposure and improving stability.
04Ways to use it
Either on stationary Bits that let it fly out and take time to return to center, breaking the battle’s rhythm, or on semi-aggressive Bits that keep it constantly moving, actively dodging the opponent.
Launching it at a heavy tilt to take the first hits with the metal, then transitioning into evasion. This is riskier, though, due to its vulnerability to KOs when left exposed in the center.
05Base combo

A combo that clearly shows its intended playstyle, but leaves it extremely vulnerable. Gear Ball gives good evasion and stamina, but at such a tall height it becomes incredibly unstable, easy to KO, and prone to self-rings.
On top of that, the protrusions on 0 are fully exposed, massively increasing burst risk. This combo can be improved a lot to reduce its weaknesses.
06Combos
Ratchet 1 allows it to bounce off pockets and return to the stadium more often, while Wedge helps it shoot outward to keep distance and dodge constant attacks. It’s hard to hit consistently and keeps decent stamina for its archetype.
A more balanced and safer option. Ratchet 9 improves burst resistance and overall stability, while Elevate lets it circle the opponent, bait attacks, and maintain solid odds against left-spin Beys. Just be careful with self-rings when it gets too close to the stadium edges.
Why does it work this way?
Blader's Path explains it step by step: Bey physics, how to build combos and how to test them.
See the book07Where to get it
Show products 6
Takara Tomy 3
- BX-50 Random Booster Vol. 11 · GhostCircle M-85DS #04
- UX-12 Random Booster Vol. 5 · GhostCircle 0-80GB #01
- UX-12 Random Booster Vol. 5 · GhostCircle 4-60H #02
Hasbro 3
- G1687 Circle Ghost and Chain Incendio Dual Pack · Circle Ghost 0-80GB
- G2755 Circle Ghost and Hack Viking Dual Pack · Circle Ghost 4-60LR
- G3195 X-treme Expansion Pack









