00BulletGriffon summary
Rocket Griffon (BulletGriffon by Takara Tomy) is a 61.2 g UX Blade, released in Japan on April 25, 2026.
Bullet Griffon has the magic of having way too many variables that make each battle unique.
Its uncertainty is its true super power; it is literally a griffon that can fly to attack like an eagle for a moment and then fight on the ground like a lion in a pack!
It is a legal, spontaneous, and ridiculously fun two-on-one, which will cause a headache for those who play the meta for consistency, because it shines for its inconsistency in behavior that makes it shine by hindering the most common strategies in competitive play.
So it achieves something few Beys manage: making the rival afraid not because of what you know is going to happen, but because of everything they cannot predict!
01Mythology
It is based on a griffon, a mythological creature with a lion's body fused with an eagle's head and wings. Its origin is associated with ancient cultures like Babylonian, Persian, and Greek, where it was used as a symbol of divine protection by combining the king of the earth with the king of the skies.
02Description
Bullet Griffon belongs to the UX Expand line, so it doesn't use a Ratchet. Its special ability is separating into two parts during the battle, firing the upper piece like a bullet to create a practically two-on-one battle!
Rules-wise, the lower part is the one in charge: it is the one that must keep spinning to win, and also the one they must defeat for Griffon to lose.
Together it reaches 61.3 grams, becoming one of the heavy weight Beys of the entire generation. Separately, the upper part weighs 33.2 grams and the lower part 28.1 grams.
The upper part has a pyramidal shape seen from the side, with all the metal placed in the lower zone and distributed toward the ends. It is divided into three mega marked wings, and underneath it includes a flat tip slightly smaller than Flat, with an internal spring that allows it to hide when assembled. Its height is practically equivalent to a Ratchet with an Under height Bit, which alone makes it one of the lowest parts in the entire system.
The lower part is composed of a completely round metal ring, with the weight distributed toward the ends. In the center, it has quite tall plastic blades that allow assembling the upper bullet. And it already includes the plastic equivalent of a 60 height Ratchet.
03Performance
Bullet Griffon is not analyzed like a traditional Blade, because its strength does not lie in hitting a specific contact point or achieving perfectly consistent impacts. Its true quality is being completely unpredictable.
Its upper part doesn't even need to be spinning to be useful; it is enough for it to get in the way, block trajectories, crash into the rival, slow them down, make them lose control, or force them to change their movement pattern. Meanwhile, the lower part simply seeks to survive without the obligation to intervene in the hits.
When assembled, its 61.3 grams can generate a super strong first impact, even more so if they land a full hit on the bullet's hooks. However, the most important thing happens when it separates, because from then on the rival must deal with two objects moving around the stadium at the same time without common movement patterns, since everything will be reactive to the hit it received. This doesn't necessarily make it invincible, but it indeed turns the battle into something immensely difficult to anticipate.
Its assembly is relatively smooth and can vary slightly depending on the alignment, which we already verified with our tests, where it can be 20% harder to separate. However, after counting how many hits it took to separate in more than 200 battles, we found that the mode was at 2 impacts, while the average was around 4. So, although technically there is a firmer alignment, it is most likely that the bullet will be released between 2 and 4 direct impacts. Thus, in practice, the difference is minimal and irrelevant enough not to worry about thinking which alignment you will use. As a curious fact, if it receives impacts from below, it is usually less prone to separating.
So there are so many variables in play that its performance doesn't depend on a specific shape hitting at the perfect moment, but rather on the bullet adding chaos to the battle without hurting the lower part too much.
Because of this, stationary Bits don't usually favor it as much. Since if the lower part stays too still in the center, it is more likely that its own bullet becomes a hindrance and it ends up being the one tripping over it. Conversely, with mobile Bits of moderate stamina, both parts can move around the stadium. Thus, the bullet tends to get in the rival's way more, while the lower part has a mega greater chance to dodge it and stay alive.
Fortunately, both parts separately conserve their energy quite well. The bullet is light, low, and with good weight distribution, while the lower part is round, with low recoil, and really good Life After Death, which can greatly prolong its final spins.
Mind you, there are two important risks. The first is that thin-tube Bits are left way too exposed and can make it burst easily, so it is better suited for wide-tube Bits. The second lies in the lower part's upper plastic hooks, which are left quite exposed when the Bey tilts, and besides being strong recoil points, they can end up breaking. In our tests, they held up super well after more than 250 battles, but it is a latent risk.
In short, Bullet Griffon turns the stadium into a disaster where he is best prepared to survive, since you don't know when the bullet will separate, where it will go, where it will land, if it will block the rival, if it will get in your way, if it will make a perfect sandwich, or if it will simply be launched out of the stadium on its own!
04Ways to use it
On flat or semi-aggressive Bits that allow it to move around the stadium. The idea is to take advantage of its huge weight at the start to connect a strong hit while still assembled, and then allow both parts to keep moving to attack from different trajectories. It can work from a Jolt for greater stamina, up to Rush for a more aggressive style, or Taper as a middle ground. Its best approach is usually a medium-term attack.
On Bits with great traction like Hexa or Merge, it can seek for the lower part to stay firmer in the center to sandwich the rivals. It can provide interesting battles, but it also increases the risk of tripping over its own bullet; that's why this style is less consistent than keeping it in motion.
05Base combo

It is a ready-to-use and quite functional combo. Hexa gives it good traction, a wide tube, and good burst resistance, plus an interesting reaction when it receives impacts. It is not a totally passive Bit, so it can alternate between standing firm and moving with some aggressiveness. You can play with more tilted launches to stay close to the center, or more upright ones to seek for it to move with greater intensity around the stadium.
06Combos
Semi-Aggressive Attack combo with an excellent balance between mobility, stamina, and control. In our tests, it was one of its most consistent options, since it allows the lower part to stay active without losing control too much.
Semi-Aggressive Attack combo with a more controlled movement, ideal for orbiting for a longer time. Requires greater launch force to get it flying well, but rewards with better stamina and a more manageable movement.
Aggressive Attack combo that is super fun! Allows it to hit hard at the start and then continue with a quite intense double pressure when it separates. In my opinion, it is one of the most entertaining ways to use it and it still maintains a really good consistency.
Why does it work this way?
Blader's Path explains it step by step: Bey physics, how to build combos and how to test them.
See the book07Where to get it
Show products 2
Takara Tomy 1
- UX-19 BulletGriffon H
Hasbro 1
- G4561 Rocket Griffon H
















