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CX-05CX

HellsReaper

HasbroReaper Incendio
BladerRobin Kazami
Total weight
36.3 g
Hells 1.7 + Reaper 28.8 + Turn 5.8
Release
Apr 26, 2025
Code
CX-05
Line
Custom Line
CX

00HellsReaper summary

Reaper Incendio (HellsReaper by Takara Tomy) is a 36.3 g CX Blade, released in Japan on April 26, 2025.

HellsReaper is a strange Blade. Despite its aggressive look, its battles tend to be very inconsistent and highly situational.

The arrival of Heavy and metal Chips has made it playable, but it demands a lot of precision and very specific conditions to be effective. Even when mastered, the payoff is nothing spectacular.

It will not be a meta staple, but it can offer interesting and satisfying battles for fans of Hells and Robin, at least allowing it to compete with dignity.

01Mythology

HellsReaper is inspired by the Grim Reaper, a symbol that represents the transition between life and death. Rather than being evil, it is a guardian of balance, tasked with cutting the thread of life when its time comes.

02Description

This review covers the part Reaper

HellsReaper is formed by four thin divisions that resemble scythe blades. From the side, it shows very pronounced lower irregularities, but these sit on the innermost part of the metal and are almost completely blocked by most Assist Blades, meaning they rarely make contact during battle.

Its real contact points are located on the upper area: the sharp tip at the start of each scythe and the pronounced hook toward the end of them.

Outside of these points, most of its perimeter retracts toward the center, creating a relatively smooth side profile with low recoil when the Assist fully covers it.

At only 30.5 g, it is one of the lightest Main Blades in the entire CX line.

03Performance

This review covers the part Reaper

Its upper contact points can deal serious damage in a single hit if they manage to catch irregular Blades, causing a massive loss of energy. The issue is that this is highly situational. Because they are so thin and positioned high up, landing direct hits with them is quite difficult, even more so due to the natural height of the CX line.

This makes its offensive performance vary a lot depending on the matchup:

  • > Against irregular Blades at similar height, it can look really strong.
  • > Against smooth, round Blades or ones with low contact points, it does almost nothing.

On top of that, its low weight severely limits its pushing power. If the opponent heavily outclasses it in weight and lands a direct hit on its edges, HellsReaper can take huge recoil. The same applies, though rarely, if it gets hit on its lower curves. Because of this, it is not a Blade that wins through brute force. It relies on very specific, precise critical hits against Blades it can hook into, which greatly reduces its competitive versatility.

On the defensive side, Reaper does have potential when paired with an Assist that fully covers it and has a smooth perimeter. In that case, its profile becomes very low recoil, while its aggressive points remain on the hard-to-reach upper area. This allows it to absorb hits effectively from the side, especially at mid or mid-high heights.

The problem is that it needs to stay upright for its side profile to be in play. Its light weight makes it an easy target for knockouts, even more so with the inherent CX drawbacks. If you try to tilt it to compensate, you risk exposing its critical points, which can cause massive recoil. Because of this, managing the correct tilt becomes extremely delicate if you want it to survive.

It is also worth noting that since most of its weight is concentrated on the upper area, it tends to wobble a lot. This further hurts consistency, not only in defensive combos but also in aggressive ones, since maintaining the ideal posture to land clean hits becomes harder.

All of this is worsened by its somewhat low stamina. Even if it manages to defend or deal damage, it is easy for it to run out of spin. Finding the right part balance to maximize spin time is crucial, but even then, smooth high-stamina Beys are its worst matchup, as it barely affects them at all.

Because of this, both on attack and defense, it demands strong precision and good opponent reading. As a result, its best performance comes from hybrid combos that let it switch between attack, defense, and evasion, giving it more tools to adapt mid-battle.

04Ways to use it

This review covers the part Reaper

Attack + Mobile Defense

In mid or mid-low height combos, with parts that add lower weight and stability. Semi-aggressive or lightly aggressive tips with good stamina allow it to switch between attacking or defending depending on the matchup. It benefits from a metal Chip to improve control and reduce recoil.

Semi-Stationary Defense

On tips with solid stamina and slight initial movement (like Ball), it can dodge early and then settle into the center to preserve energy. It requires lower weight to avoid being lifted easily and a strong launch to unlock its best stamina.

Stationary Defense

In low and heavy combos, it can force the opponent to crash into its sharp points. It does not aim to bounce, but rather to counter hits using ground traction. This is a risky and inconsistent style, but it can be hype since it is a bit of a gamble.

05Base combo

HellsReaper Turn 4-70K

Turn in attack mode worsens performance due to high wear without providing real offensive benefits. In defense mode, it becomes more interesting, as it is smooth enough to unlock Reaper’s defensive potential. While Kick allows for evasion, its rebounds are not well used by this Blade, and the overall low stamina limits performance. It shows flashes of defensive potential, but never truly stands out.

06Combos

1
EmperorReaper Heavy 3-60J

A highly versatile hybrid combo. Jolt offers tilt and angle variety, allowing better adaptation to different opponents. Emperor helps reduce knockouts, but it requires practice to master its movement pattern and the launch power needed to get the ideal momentum.

2
HellsReaper Heavy 0-60FB

Stationary defense with slight initial movement. Free Ball helps it stand upright better toward the end of the match, maintaining a more stable defensive posture without completely removing its offensive threat.

3
HellsReaper Wheel 3-60UN

A stationary combo focused on stamina and defense. Wheel absorbs hits, while UN keeps the height under control. The metal Chip is skipped here to maximize spin time.

4
EmperorReaper Wheel 0-60H

A similar setup that aims to defend in the center, but with more evasion potential thanks to Hexa’s unpredictable movement. Emperor is used to reduce the risk of extreme loss of control, while 0 improves stability.

Why does it work this way? Blader's Path explains it step by step: Bey physics, how to build combos and how to test them. See the book

07Where to get it

Show products 2

Takara Tomy 1

  • CX-05 Random Booster Vol. 6 · HellsReaper T4-70K #01

Hasbro 1

  • G1678 Reaper Incendio T 4-70K

Other parts